Feed the Kraken
Ambience
Intro
Cult
Setup
1
Deal roles
Everyone looks at their role card in secret.
2
Pirate Gathering(Pirate Gathering)
Everyone closes their eyes. The pirates open their eyes and see each other.
Each round
3
Captain appoints crew(Captain appoints crew)
The Captain picks a Lieutenant and a Navigator. Off-duty players cannot be picked.
Mutiny?(Mutiny?)
The other players may challenge the Captain with their guns.
- Yes: A new Captain takes over. Back to step 3.
- No: Continue.
4
Navigation
Captain and Lieutenant each draw 2 navigation cards and pass 1 face down to the Navigator, who plays 1. The ship moves.
5
Resolve the space
Resolve the action on the new space, e.g. Flogging or Feed the Kraken.
Cult Uprising?(Cult Uprising?)
If the space is a Cult Uprising, the Cult Leader draws a ritual card. Everyone closes their eyes and you play its narration.
Reached a harbour?
Check if the ship has reached one of the three destinations.
- Yes: Game over. Blue: Sailors win. Red: Pirates win. Yellow: Cult wins.
- No: Next round. Back to step 3.