4LLL Algorithms
My preferred algorithms for 4 Look Last Layer.
EOLL [1] Edge OLL | Name | Algoritm |
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LINE | F (R U R' U') F' |
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SMALL L | f (R U R' U') f' |
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DOT | F (R U R' U') (F' f) (R U R' U') f' |
COLL [2] Corner OLL | Name | Algoritm |
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SUNE | (R U R' U) (R U2 R') |
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ANTI SUNE | (L' U' L U') (L' U2 L) |
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H | F (R U R' U') (R U R' U') (R U R' U') F' |
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PI | R U2 (R2' U' R2 U') (R2' U2 R) |
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HEADLIGHTS | R2 D (R' U2 R) D' (R' U2 R') |
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T | (r U R' U') (r' F R F') |
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BOWTIE | F' (r U R' U') (r' F R) |
CPLL [3] Corner PLL | Name | Algoritm |
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HEADLIGHTS BACK (Aa Perm) | x' (R' D R') U2' (R D' R') U2' R2 F' x |
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NO HEADLIGHTS | F R U' R' U' R U R' F' (R U R' U') (R' F R F') |
EPLL [4] Edge PLL | Name | Algoritm |
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Ua Perm | (R U' R U) (R U R U' R' U' R2) |
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Ub Perm | (R2 U) (R U R' U' R' U') (R' U R') |
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Z Perm | (M2' U' M2' U') M' (U2 M2' U2) M' |
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H Perm | M2 U M2 U2 M2 U M2 |