// Edited with Notepad++ //clear echo "Loading mick's CS2 config..." echo "Config: Config used for 1280x960 4:3 Stretched" echo "Config: Enemy team is MUTED cl_mute_enemy_team" echo "Config: Launch options: -novid -high -freq 240 -refresh 240 -d3d9ex +exec mick -allow_third_party_software +sv_cheats 1 // System settings for FPS boost // Launch options: -novid -nojoy -high -forcenovsync -freq 240 -tickrate 128 +sv_cheats 1 +exec mick.cfg // Disable Desktop Game Theatre while SteamVR is active // Find the game in your Steam Library. Right click on it and choose Properties. There should be 2 check boxes: uncheck the one that says "Use Desktop Game Theater while SteamVR is active". // csgo.exe Disable full-screen optimization / Override high DPI scaling // Task Manager: Uncheck CPU 0 (Go to Details -> Set affinity) (Angiv tilhørsforhold) speaker_config "2" // Rates rate "786432" //cl_lagcompensation "1" //cl_predict "1" //cl_predictweapons "1" // Bots bot_stop "0" // Mouse sensitivity "0.75" // EDPI == 750 m_pitch "0.022" m_yaw "0.0165" // 4:3 stretched = 0.0165 // Normal 0.022 // Video fps_max "240" fps_max_tools "0" fps_max_ui "120" r_drawparticles "1" r_drawtracers "1" r_drawtracers_firstperson "0" // Audio volume "0.60" // Controlled by vol_normal alias vol_high "volume 1.20" alias vol_normal "volume 0.60" voice_loopback "0" snd_mixahead "0.05" // Audio delay, smaller = better synchronization between actions and audio. If you hear cracks or things like that, set at 0.01 increments to fit your hardware. snd_headphone_eq "1" // EQ Profile: 0 = Natural, 1 = Crisp, 2 = Smooth snd_steamaudio_enable_perspective_correction "0" snd_spatialize_lerp "0.8" // L/R Correction snd_front_headphone_position "45.0" // 43.2 (resolution 5:4), 45.0 (resolution 4:3), 50.2 (resolution 16:10), or 53.2 (resolution 16:9). snd_rear_headphone_position "90.0" // Nothing inaudible in rear positions. Clear precision in front and rear positions. Small angular adjustments will give you a better idea of ​​where the sound is coming from. snd_headphone_pan_exponent "1.2" // Sounds from medium to long distance are higher without increasing the difficulty of distinguishing distances from short to medium distance. snd_headphone_pan_radial_weight "0.5" // Accurately distinct where sounds are and depending on the increase or decrease in volume to the direction from where the sound comes from. snd_mute_losefocus "0" // Mute game when alt-tabbed snd_deathcamera_volume "0.0" // Volume of "Death Cam" (feel free to change the value). snd_mapobjective_volume "0" // This is low because I still want the notification but I do not want it to disturb the sound that the enemy can or can not do, if it is too loud it distracts me. snd_menumusic_volume "0.0" // Sound of the music in the game menu (feel free to change the value). snd_mvp_volume "0.0" // Music volume. It usually distracts me, but it also modifies the sound of notifications. snd_roundend_volume "0" // Reliable, estimated notification for you to judge whether you will be able to do a 5 (kit) or 10 seconds (no kit) defuse. I recommend playing a little bit with bots to find out the sound played by your music kit if you have any. snd_roundstart_volume "0" // Decreases the volume at the beginning of the round. Use to relax from the last round and prepare for the next. snd_tensecondwarning_volume "0" // Notice that you can use to decide between saving the weapon or attempting to "exit kills" when playing from CT or harming the enemy's economy when playing from T if you can not plant the bomb at the moment. cl_mute_all_but_friends_and_party "0" cl_mute_enemy_team "1" // Enemy team always muted voice_modenable "1" //r_csgo_water_effects "0" //r_csgo_water_refraction "0" engine_low_latency_sleep_after_client_tick "1" // HUD cl_drawhud "1" hud_scaling "1" hud_showtargetid "1" cl_hud_color "12" cl_hud_radar_scale "0.900000" cl_draw_only_deathnotices "0" cl_showloadout "1" cl_showpos "0" cl_showfps "0" cl_teamid_overhead_mode "2" cl_sanitize_player_names "0" cl_sanitize_muted_players "0" cl_hud_telemetry_frametime_poor "10.000000" cl_hud_telemetry_frametime_show "1" cl_hud_telemetry_net_misdelivery_poor "2" cl_hud_telemetry_net_misdelivery_show "0" cl_hud_telemetry_ping_poor "100" cl_hud_telemetry_ping_show "0" // Radar cl_radar_always_centered "1" cl_radar_rotate "1" cl_radar_scale "0.3" cl_hud_radar_scale "1.15" cl_radar_icon_scale_min "0.75" cl_radar_square_with_scoreboard "1" cl_teamcounter_playercount_instead_of_avatars "1" cl_teamid_overhead_colors_show "1" // Viewmodel viewmodel_presetpos "3" viewmodel_fov "68" // 54 to 68 viewmodel_offset_x "2.5" viewmodel_offset_y "-2" viewmodel_offset_z "-2" fov_cs_debug "0" // Crosshair //cl_observercrosshair "1" cl_crosshair_drawoutline "1" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "4" cl_crosshair_friendly_warning "0" cl_crosshair_outlinethickness "0.5" //cl_crosshair_sniper_show_normal_inaccuracy "0" cl_crosshair_sniper_width "1" cl_crosshair_t "0" cl_crosshairalpha "250" cl_crosshaircolor "5" // 5 == Custom RGB //Controlled with CHregular cl_crosshaircolor_r "0" cl_crosshaircolor_g "255" cl_crosshaircolor_b "255" cl_crosshairdot "0" //cl_crosshairgap "-2" //Controlled with CHregular cl_crosshairgap_useweaponvalue "0" //cl_crosshairsize "1.6" //Controlled with CHregular cl_crosshairstyle "4" cl_crosshairthickness "0.1" cl_crosshairusealpha "1" cl_show_observer_crosshair "1" cl_allow_animated_avatars "0" alias CHsmoke "cl_crosshairsize 1000;cl_crosshair_drawoutline 0; cl_crosshairgap -10; cl_crosshaircolor 3" alias CHregular "cl_crosshairsize 1;cl_crosshair_drawoutline 1; cl_crosshairgap -2; cl_crosshaircolor 2" CHregular // Misc developer "1" // Console commands live con_enable "1" log_color General 00ff0099 // Highligh color, nearly same as netgraph ui_steam_overlay_notification_position "bottomright" player_nevershow_communityservermessage "1" mm_dedicated_search_maxping "80" // max ping for matchmaking games mm_dedicated_force_servers "" gameinstructor_enable "0" option_duck_method "0" option_speed_method "0" cl_join_advertise "2" // let your friends join your community server without an invitation cl_autohelp "0" cl_teammate_colors_show "1" cl_use_opens_buy_menu "0" // E opening buy menu cl_dm_buyrandomweapons "0" spec_show_xray "1" password "" cl_silencer_mode "0" cl_sniper_auto_rezoom "0" cl_sniper_delay_unscope "0" cl_debounce_zoom "0" cl_disable_ragdolls "1" cl_ragdoll_limit "1" cl_show_clan_in_death_notice "0" cl_smoke_player_particle_effect "0" r_fullscreen_gamma "2.2" r_show_build_info "0" cl_usenewbob "1" // Net alias +netg "net_graph 1;+showscores" alias -netg "net_graph 0;-showscores" //net_graph "1" // Shows my network usage data //net_graphheight "0" // Changes height, used together with script //net_graphmsecs "400" // The latency graph represents this many milliseconds //net_graphpos "150" // Positioning of Net Graph //net_graphproportionalfont "0" // Makes font smaller //net_graphshowinterp "1" // Shows interpolation value //net_graphshowlatency "1" // Shows latency value //net_graphsolid "1" // Solid Net Graph //net_graphtext "1" // Shows text fields //net_maxroutable "1200" // Requested max packet size before packets are 'split' //net_scale "5" // Makes font smaller // Localhost sv_cheats 1 //sv_grenade_trajectory 1 alias server_surf "sv_cheats 1;sv_airaccelerate 400;sv_accelerate 5.5;sv_staminalandcost 0;sv_falldamage_scale 0;sv_staminajumpcost 0;mp_roundtime_defuse 123123123;god;mp_roundtime 123123123;mp_autoteambalance 0;bot_kick;sv_maxspeed 3500;mp_warmup_end;sensitivity 2; mp_freezetime 0; sv_autobunnyhopping 1; mp_restartgame 1;" alias server_1v1 "bot_kick; mp_freezetime 1; mp_free_armor 1; mp_autokick 0; mp_round_restart_delay 3; mp_buytime 999; mp_buy_anywhere 0; sv_airaccelerate 800;mp_autoteambalance 0; mp_match_end_restart 1;mp_warmup_end; mp_restartgame 1;" alias start_de "mp_ct_default_secondary weapon_deagle; mp_t_default_secondary weapon_deagle;mp_warmup_end; mp_restartgame 1;" alias start_awp "mp_ct_default_primary weapon_awp; mp_t_default_primary weapon_awp;mp_warmup_end; mp_restartgame 1;" alias start_ak "mp_ct_default_primary weapon_ak47; mp_t_default_primary weapon_ak47;mp_warmup_end; mp_restartgame 1;" // Training alias practice "cl_showpos 1;bot_kick;god;mp_solid_teammates 0;sv_grenade_trajectory_prac_pipreview 1;sv_showimpacts_time 10;sv_showimpacts 1;sv_cheats 1;mp_limitteams 0;mp_autoteambalance 0;mp_freezetime 0;mp_roundtime 60;mp_roundtime_defuse 60;mp_roundtime_hostage 60;mp_maxmoney 99999;mp_startmoney 99999;mp_buytime 9999;mp_buy_anywhere 1;ammo_grenade_limit_total 5;sv_infinite_ammo 1;mp_warmup_end;mp_restartgame 1;r_drawparticles 1;mp_autokick 0;Say Practice config enabled" alias practice_sshots "cl_draw_only_deathnotices 1;net_graph 0;cl_crosshairalpha 255;cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 255;cl_crosshairdot 1;cl_crosshairgap 0;cl_crosshairsize 0;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 1;cl_fixedcrosshairgap 0;cl_crosshair_outlinethickness 0;cl_crosshair_drawoutline 0;" alias +clearsmoke "host_timescale 18" alias -clearsmoke "host_timescale 1" // Buy binds Keychron K2 Keyboard (no NUMPAD) bind UPARROW "buy vesthelm;buy vest;" bind DOWNARROW "buy vest;" bind LEFTARROW "buy decoy" bind RIGHTARROW "buy defuser;" bind PGUP "buy molotov; buy incgrenade;" bind PGDN "buy smokegrenade;" bind HOME "buy hegrenade;" bind END "buy flashbang;" bind i "buy rifle0" // Famas/Galil bind o "buy rifle1" // AK47/M4A1 bind O_WITH_STROKE "buy rifle3" // Nordic Ø bind ' "buy rifle3" // Nordic Ø bind p "buy rifle4" // AWP bind k "buy midtier0;" //MP9/MAC10 bind l "buy midtier1;" //MP7 bind A_WITH_RING_ABOVE "buy secondary4" // DEAGLE Nordic Å bind ] "buy secondary4" // DEAGLE Nordic Å bind [ "buy secondary4" // DEAGLE Nordic Å bind å "buy secondary4" // DEAGLE Nordic Å bind æ "buy secondary2" // Nordic Æ bind SEMICOLON "buy secondary2" // Nordic Æ bind - "buy secondary2" bind \ "buy secondary3" bind 0 "slot10" bind 1 "slot1;CHregular;cl_crosshair_recoil true;" alias toggle_recoil_follow "toggle_recoil_follow_on" alias toggle_recoil_follow_on "alias toggle_recoil_follow toggle_recoil_follow_off; echo Recoil Follow Enabled on Slot1 ; bind 1 slot1; CHregular; cl_crosshair_recoil true" alias toggle_recoil_follow_off "alias toggle_recoil_follow toggle_recoil_follow_on ; echo Recoil Follow Disabled on Slot1; bind 1 slot1; CHregular; cl_crosshair_recoil false" bind 2 "slot2;CHregular;cl_crosshair_recoil false;" alias knife_zeus "slot3;CHregular;+lookatweapon" bind 3 "knife_zeus;-lookatweapon" bind 4 "slot9;buy decoy;CHregular" // Decoy bind 5 "+lookatweapon;slot5;-lookatweapon" bind 6 "slot6" bind 7 "slot7" bind 8 "slot8" bind 9 "slot9" bind a "+left" bind b "buymenu" bind c "buy molotov; buy incgrenade;slot10;CHregular;" // Molov bind d "+right" bind e "+use" bind f "buy flashbang;slot7;CHsmoke;" // Flashbang bind g "drop" bind h "+lookatweapon" //bind-buy i "" //bind-buy j "cast_ray;slot12" //bind-buy k "" //bind-buy l "" bind m "teammenu" bind n "+spray_menu" //bind-buy o "" //bind-buy p "" bind q "lastinv;CHregular" bind r "+reload" bind s "+back" alias +dropc4 "slot3;slot5" alias -dropc4 "drop" bind t "+dropc4" // Drop C4 bind u "" bindtoggle v "cl_righthand" bind w "+forward" bind x "buy hegrenade;slot6" // HE bind y "messagemode2" bind z "noclip" bind , "buyammo1" bind . "buyammo2" bind \ "toggleconsole" bind ENTER "messagemode" bind SPACE "+jump;clear" alias -jtone "" alias +jtone "+jump" alias +jttwo "-attack; -attack2" alias +jtthree "-jump" bind ALT "+jtone;+jttwo;+jtthree;CHregular" alias +runthrow "+forward;+jump;" alias -runthrow "-jump;-forward" bind CAPSLOCK "+runthrow;+jttwo" bind NONUSBACKSLASH "+showimpact" alias +showimpact "sv_showimpacts_penetration 1;slot12" // Slot 12 Health shot alias -showimpact "sv_showimpacts_penetration 0" bind < "+showimpact" alias +scoresinfo "+showscores;cl_hud_telemetry_frametime_show 2;cl_hud_telemetry_net_misdelivery_show 2;cl_hud_telemetry_ping_show 2;cl_hud_telemetry_serverrecvmargin_graph_show 2" alias -scoresinfo "-showscores;cl_hud_telemetry_frametime_show 1;cl_hud_telemetry_net_misdelivery_show 0;cl_hud_telemetry_ping_show 0;cl_hud_telemetry_serverrecvmargin_graph_show 0" bind TAB "+scoresinfo" bind ESCAPE "cancelselect" bind INS "bot_place;bot_stop 1" bind DEL "ent_fire smokegrenade_projectile kill; stopsound" bind PAUSE "pause" alias +sneak "+sprint;vol_high" alias -sneak "-sprint;vol_normal" bind SHIFT "+sneak" alias +crouch "+duck;vol_high" alias -crouch "-duck;vol_normal" bind CTRL "+crouch" bind F1 "" // Voting stuff bind F2 "" // Voting stuff bind F3 "askconnect_accept" bind F4 "toggle_recoil_follow" bind F5 "+radialradio" bind F6 "bot_place;bot_stop 1" bind F7 "screenshot" bind F8 "exec mick" bind F9 "sv_rethrow_last_grenade" bind F10 "voice_modenable_toggle" // or disable //bind F11 "incrementvar volume 0 2 -0.05" //bind F12 "incrementvar volume 0 2 0.05" bind MOUSE1 "+attack;CHregular" bind MOUSE2 "+attack2;CHregular" bind MOUSE3 "buy smokegrenade;slot8;CHsmoke;" bind MOUSE4 "slot2;CHregular;cl_crosshair_recoil false;" bind MOUSE5 "+voicerecord" bind MWHEELUP "player_ping" bind MWHEELDOWN "+jump" // Radiawheel 1 cl_radial_radio_tab_0_text_1 #Chatwheel_midplan cl_radial_radio_tab_0_text_2 #Chatwheel_cheer cl_radial_radio_tab_0_text_3 #Chatwheel_bplan cl_radial_radio_tab_0_text_4 #Chatwheel_requestplan cl_radial_radio_tab_0_text_5 #Chatwheel_holdposition cl_radial_radio_tab_0_text_6 #Chatwheel_sorry cl_radial_radio_tab_0_text_7 #Chatwheel_aplan cl_radial_radio_tab_0_text_8 #Chatwheel_peptalk echo "Loading config done." +cl_show_team_equipment host_writeconfig